How to use the market
The market is where players everywhere buy from and sell to each other, with orders that wait until someone takes them. This guide goes through it step by step, with the bot's own screens, and ends with trading face to face.
The short version. /market shows everyone's orders: press Buy or Sell on one to
take it. /order posts your own: something for sale, or something you want, for coins or for
another item. What an order needs leaves your inventory or your coins until it's taken, you take it back,
or it ends. A sale for coins pays the market 5% of them. To swap with someone in your server, use
/trade.
Before you start
Trading opens at level 5. Until then you can look at the market, but not post or take orders.
Coins trade, and so do 235 items: loot, collectibles, the Farm's crops and seeds, Pet Food, chests and bags, boosts, charms and baits. Fish, pets, tools, profile frames, troops, customizations, titles and the level road's rewards don't. Gems never trade, and neither does anything they buy in the Gem Shop, its frames and titles among it.
Find an order
Type /market in any channel Grindhold can see. It shows four orders at a time, and only you can
press its buttons.
Market
Orders from players everywhere · 23 match
- For 🪙 9,000
- 🪙 450 each · can be taken in part
- Ends in 5 days
- Order
FD83ZB
- For 🪙 5,100
- 🪙 850 each · can be taken in part
- Ends in 6 days
- Order
5EWK4Q
Page 1 of 6 · fair prices first
- An order for sale sells an item, and a wanted one buys it.
- For is the price of the whole order, in coins or in another item. When an order can be taken in part, the next line says the price of each.
- Ends says when it closes, and Order is its code.
The first menu picks what to show, more than one at a time: for sale, wanted, your own, the ones that can be taken in part, and the ones priced in coins. The second picks their order: fair price first (the prices nearest what the shop pays), ending soon, or newest. The buttons under them turn the pages, and the middle one looks again.
Someone sent you an order's code? /market order:FD83ZB opens that order.
Buy or sell to an order
- Press Buy on an order for sale, or Sell on a wanted one. The market turns into that order.
- When it can be taken in part, pick how many: 1, 5, 10 or all that's left. It starts at as many as you can pay for, or hold.
- Read You give and You get. When you're selling for coins, it shows the market's fee too.
- Press the green button. It happens at once, and the market comes back with what you got.
Order FD83ZB
For sale: 🟡 Gold Ore × 20 · 🪙 450 each · can be taken in part
- 🪙 2,250
- 🟡 Gold Ore × 5
You have 🪙 12,480.
The green button stays grey while you don't have what you'd give. If someone else takes what you wanted first, or what you hold changed since the screen was drawn, the screen shows the order as it stands, with why, and nothing happens until you press again.
Post an order
/order posts one in a single command. Discord shows its options as you type:
| Option | What it is |
|---|---|
kind | For sale, or Wanted. |
item | The item. For sale suggests what you hold that trades, wanted everything that trades. |
quantity | How many. |
price | The price of all of them: coins, or how many of for_item. |
for_item | Optional: an item to ask instead of coins. |
in_part | Optional: whether others may take part of it. No, if you leave it out. |
days | Optional: how long it lasts, 1, 7 or 30 days. 7, if you leave it out. |
Three examples
Sell 20 Gold Ore, a few at a time:
20 Gold Ore for 9,000 coins, 450 each. One player can buy 5 now, and another the rest later.
Ask for 50 Iron Ore, for a month:
You pay 120 coins for each. The 6,000 coins leave your coins now, and whoever sells you Iron Ore gets their share, less the fee.
Swap one item for another:
Dragon Scale × 1 for Old Coin × 2. An order priced in an item pays no fee.
Only you see the answer: the order, what it holds from you, and Take back.
Order posted
Order KQ2M7D · ends in 7 days
- For 🪙 9,000
- 🪙 450 each · can be taken in part
- It holds 🟡 Gold Ore × 20 until it's taken, taken back or ends.
When it sells for coins, the market keeps 5% of them.
👁 Only you can see this
What an order needs
- What it holds. An order for sale holds its items, and a wanted one holds its price. They leave your inventory or your coins as you post, and come back if you take the order back, or once it ends.
- A fair price: between 10% and 10× of what the shop pays for the goods. 20 Gold Ore are worth 10,000 coins at the shop, so they may ask from 1,000 to 100,000.
- A price that divides, to be taken in part, so each one has a whole price: 9,000 for 20 is 450 each.
- Room: you can have up to 10 open orders at a time.
Your orders
- Pick Mine in the market's first menu to see your own orders, how many were taken from each, and when each ends.
- Take back closes one, and what it still holds comes back to you at once.
- An order that ends can't be taken any more. What it still holds comes back the next time you open
/market. - When one of your orders sells, a note only you can see tells you so after your next command, with what you got.
The fee
When an order sells for coins, the market keeps 5% of the coins, and whoever sold gets the rest: on an order for sale that's its poster, and on a wanted one, the player who sells to it. The fee leaves the game. An order priced in an item pays none, and neither does a trade.
Trade with a player
To swap coins and items face to face with someone in your server:
Trade
Mira wants to trade
@Tobias, Mira wants to trade with you. Accept, and you each put in what you offer.
The ask ends in 2 minutes if it isn't answered.
- Type
/tradeand pick the player. Discord lets them know, and they have 2 minutes to say yes. - In the trade window, each of you puts in coins and up to 8 kinds of items, with your own buttons under your own side.
- When the offers look right, you both press Accept. Any change takes both acceptances back, so nothing slips in at the last moment.
- The second look shows what each of you gets, and what it's worth at the shop. If one side gets more than twice the other's worth, it says so.
- You both press Confirm, and everything moves at once. If one of you no longer has what you offered, nothing moves, and the trade goes back to the offers.
Either of you can cancel at any step, and a trade ends after 10 minutes without a
change. Rather not be asked? Turn asks to trade off in /settings.
Tips
/inventoryshows what the shop pays for each of your items: a good place to start a price.- Fair price first puts the orders nearest what the shop pays at the top, so a bargain is easy to spot.
- An order that can be taken in part sells sooner: someone who wants three doesn't have to buy twenty.
- Send a friend your order's code, and they can open it with
/market order:. - Selling to the shop is instant. The market can pay more, but it waits for someone to take your order.
- Trades and orders are final, and coins and items you trade have no value outside the game. Selling them, or an account, for real money, and trading with a second account of your own, break the terms.
Questions
- Why can't I post or take orders?
- You need level 5. Anyone can look.
- Why won't it take my price?
- It's too far from what the shop pays, or, to be taken in part, it doesn't divide by how many the order is for. The answer says which, and what you may ask.
- Where did my items go?
- Your order holds them. Take it back, and they're yours again.
- Can I change an order?
- No. Take it back, and post a new one.
- Why did I get less than the price?
- The market keeps 5% of a sale's coins.
- Can I trade fish, pets or tools?
- No. Fish, pets, tools, profile frames, troops, customizations, titles and the level road's rewards stay with you.
Every trading command has its own line on the commands page.